Untitled - by sheep
- by sheep - 6/17/2004 - 3:29:44 pm
v1- by sheep - 6/17/2004 3:29:44 pm
sheep6/17/2004 3:41:32 pm
While whistling Helter Skelter, you remove the old bulb from it's socket just as the torch goes black. You search in the darkness for the socket.....ZAP!!!!.....$#)? !!! You forgot to pull the chain first. Remember rule #1; Safety First. On your second try you were successful and now have light in the first room. What do you want to do now?
zorkiii6/17/2004 4:49:56 pm
you know how in text adventures you can type 'look' and get a description of the room you are in, the items, and the exits? i vote for look.
sheep6/17/2004 5:11:02 pm
All the items are visible in the first room at this point with the exception of the bottom of the toolbox. There are three items visible that nobody has asked about and two are very important. I don't want to make this game too easy so sometimes things don't stand out that you need but they are there. I will list the items that have been found. Crowbar, screwdriver, lantern, kerosene, tool box, cardboard box(now broken), wood stick, rags, 1 dryed pen, 1 whole pencil, several broken pieces of pencil, finger pencil sharpener, paper clip, two keys, 17 cents in change, two toothpicks(they were in the desk), three red/one yellow wire nut and a package of salt, pepper, and ketchup. You won't be able to advance until you restore light to the hall leading out of the room your in. Everything is there you need. Just ask and I'll do. GO!
Musashi6/18/2004 12:00:37 am
Nice job sheep...
How about opening the wheel on the giant pipe to see if it interrupts water supply somewhere, and brings someone looking (and hope it doesn't break off and flood the room). Also try to pick the lock with the paper clips: is our hero criminally inclined?