You try the key in the lock of the barred door and it opens so you step inside, closing the door behind you. The air smells stale and musty inside the hallway as you make your way over to one of the doors that line the walls. You take a look inside from the corner of the window and see two people inside laying on dirty beds. There's also a toilet, sink, and a small cabinet at the far end. This definatly looks like a prison cell yet the two people inside look like some of the people that were chasing you. Do you want to get their attention and ask them questions, go to another barred door along the wall, go directly to the end of the hall to the door without bars, or leave this area and go someplace else?
To find items that you can use for weapons look in drawings 173, 172, and 171. You might have to disassemble a few things or even break things apart with your crowbar. There are also some items that will come in handy that might not be considered weapons. There are even items in the holding cells that can be used as weapons if taken apart. Let's see how well you do in figuring out what they are.
We can also ask the captives any questions once we return to their cells.